Ashes of the Domain

Bit bigger than planned (09.11.2026)
Hai everyone.... Okey, I need to admit, I had long break, started modding recently and got bit carried away with scope of 1.1 patch, that it has expanded outside of ToT, onto VoK, SoP and surprisingly DoP.
Each of them will get patch, with either new mechanics or straight up rework of existing ones.
Without further do, lettuce explore what new updates will bring.
Further inquiry into Stable Structure rework
So here some of stuff will repeat from previous dev diary, just heads up.
So from 1.1 patch, all structures like comm relay, nav boy and more will be buildable from this menu here, which won't require you to set it up manually!

This time with a lot of new structures
The new system will also introduce ton of new structures, some of them will require stable point, while other's might need other requirements. With new structures, there will be a lot of new effects as well.
A new stat has been introduced, so that you can't easily spam system structures, which is system capacity, that is calculated from amount of stable locations as well as natural capacity (how big star system is )

System structure capacity
There will be ways to increase said capacity, either via new items, maybe some unique events, or technologies, that you can research.
Depending on requirements, you can build said structure in either one of stable locations

Location picker
Or specific planet

Location picker
Or any planet / star

Location picker
Once location has been picked, construction will start, which will require fulfilling respectful trade contract, to fully finish it. You can track it from contract menu, or system structures menu.

A smoll menu
On top of new functionality, new effects, new structures, most of them will be able to facilitate your favourite AI cores, further boosting their effects.

AI balls
As small cherry on top, when being constructed, you can see animation of structure being in scaffold slowly constructed.

Not Safe For Work
Seats of Power : Small overhaul of Patrol Fleet Rework
In order to further reduce micro management aspect of rework, now instead of assigning fleets to planets individually, you assign them to star systems, where respective colonies are. With new UI, that Theory of Toolbox has introduced, it is also easier to see which system has what colonies.

Now assigned to star system
Same goes for rest of functionality, redeployment, mass orders etc, now it is tied to star systems.

Now assigned to star system
This should reduce micro management aspect of rework significantly.
Vaults of Knowledge: New techs, system structures and ... opportunities
Vaults of Knowledge is also getting update, it will be part 1 of way way bigger update expanding research on Dwellers (For now it will be prelude of what's to come, but once all sprites are done for part 2, a lot of new, powerful abyssal weapons will be available to research)
As you seen in previous screenshots, structures such as Gnajid or Crystal Casino will come with Vaults of Knowledge. On top of that new mechanic for colonies has been introduced to allow... some unusual colony to be set up.

Unless...

Someone...
By all means, this won't be cheap colony to run, it will be not only ideal blacksite, but also key to research new more powerful weapons, ways to produce tenebrium not only efficiently, but automatically. Libmo will also allow to construct very unique system structures, that might help you navigate through the Abyss.
Outside of that few new structures will be available to be built on said colony, to make it self dependent, and reduce upkeep costs. Some might serve... other purposes.

Those are not all structures
One of them will be new grand wonder : Charon's Ferry, allowing for very efficient automatic production of Tenebrium. Wait side effects? Who cares about those...
Dreams of Past : New Illustration and further functionality
As part of me excessively spending money on art for mod , with new update Ark will get it's own unique interaction image.

New Art
On top of new art, if Theory of Toolbox is enabled, both Cryosleeper and The Ark will get additional functionalities.

In memory of old
You can either scrap it for huge amount of production, or make it a memorial, that will boost your colonies and overall faction, leaving either Cryosleeper or Ark as permanent memorial. Though Ark might get... later other options to explore.

Maybe one day
Possible small comeback of events, in all existing modules.
With trade events, new framework I created might lead to possibility of adding few unique events, that might pop up, more so as narrative info, or with some small effect, like here this one, that will make your start of building system structures easier.

Hidden Stash
If you are here, please read this smoll section as well
For past 3.5 years I have been modding Starsector, with over 4.5k hours spent near PC programming for most of time. With recent developments and how not only mod momentum is sustained with Patreon, but me as well. I call further for support, recently been spending a lot of money on new art, for structures as well as certain stations rework is finally progressing, as I know a lot of people asked for it.
I mainly mod for myself, I don't aim to appease people, just do what I love as I also play this game, and just do what I find I myself want, everything is a side effect. Even though, I thank all of people, who supported me so far in this journey. It is not over, a lot of new content awaits...
In times when I ask for financial help, I can't just ask, to feel comfortable with it, I need to show that this money is put to good use. Yes, I do take that money to sustain myself as well, but as much as I can, I spent it on mod, which you can easily see on this updated art wall. Not all content has been showcased from it... yet.

Bigger each time...
Thank you all those who supported and support me, either through Patreon, or just with word. Again while I mod for myself... it is good to hear your work being appreciated. I don't expect all people to like it, everyone has different preference, and I have unusual one.
Back to coding mines, as all those features won't implement themself. Till next diary.
Support me and the developent of my mod!
As you know, creating and maintaining mods takes a lot of effort, and most importantly time. While I will continue to work on my mods for the Starsector community, I do heavily appriciate those who are willing to help me in this effort.
Patreon
Wish to support me financially? you can do so on my Patreon! This will allow me to commission additional developers and artists for their work, thereby improving the overall quality of the mods I offer.
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Wish to support me actively? come over to my Twitch where I play games, mainly Starsector, and stream the development of AoTD, providing you a glimpse of whats upcoming.
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