Ashes of the Domain

"From the Ashes, We will Rebuild"
Dev Log

Hexagon (Patrols and Faction Ambitions part 2)

Hexagon (Patrols and Faction Ambitions part 2) (02.11.2025)

Welcome back starfarer. This is continuation of previous dev diary, so if you did not read it, I highly recommend doing so.

Today's topic : Practical implementation of Patrol Overhaul

New tab : Overview

So as was said earlier. Fleet Points (FP) are sort of currency generated by markets under your control. That said currency can be be spent on either new fleets, or higher level of admiralty: new stat, that determines amount, as well as quality of your officers in patrol fleets.

Overview UI

Overview UI

Admiralty

Admiralty

Full customization

With this rework you will be able to design patrol fleets to your exact liking, down to last ship.

Patrols assigned to specific market

Patrols assigned to specific market

As well as have options with said patrols.

You can either delete, edit or relocate fleet

You can either delete, edit or relocate fleet

On top of that creator itself as well as editor will give you ability not only to choose templates that you have done previously.

Template list

Template list

But as well as creating random patrol fleets, and picking / removing ships as well manually, to fully tailor your patrols

Patrol Creator

Patrol Creator

Furthermore, you will be able to choose one of three fleet roles.

Recon : Similar to fast pickets. Designed to patrol system

Homeguard, their main task will be guarding world they are assigned to.

System Defence, those will guard entire star system and sometimes even patrol nearby hyperspace around star system.

Designate your patrols

Designate your patrols

Flexibility of your forces

One of things, that always bothered me, was for best star system to have that one bulwark world, extreme hot world, which can spawn fleet endlessly. With this update this is no longer requirement for good star system. You can allocate, as well as re-locate your existing fleets between markets! The only requirement, is that such market needs to have means to facilitate those fleets.

Relocate your forces

Relocate your forces

Once fleet is in transit, you cant stop it, nor interact with it, so choose carefully when, and where you want to re-locate your forces

You can check fleet status in Overview tab, to see what they are doing.

In transit

In transit

Of course you can always delete fleet, but regaining strength from that action takes time.

Say goodbye

Say goodbye

As decommission progresses you will see on your eyes how fleet is slowly getting smaller and smaller, until all officers are re-located to other fleets or fired.

Layoffs are inevitable

Layoffs are inevitable

Together with this rework I am introducing new capital building, specialized in FP generation and with unique ability: Hexagon. It is going to be second capital building added in new update. As now each goal will reward you with ability to build such things.

MR president they hit hexagon

MR president they hit hexagon

Included with sudden food demand whenever colony crisis is about to hit the fan!

This Seats Of Power patch : 3.0 is already available for alpha testing, for those who can't wait on my discord (link on website). Only Patrol Fleet Overhaul is implemented so far, as there are still few things I wanna do. Especially Faction Ambitions, which is going to be topic of next dev diary, so it is waiting time for part 3 then.

Have a good day!

And psst, hey you, yea you. Thank you for your support, cause without it, I would not be able to cook so fast!

Support me and the developent of my mod!

As you know, creating and maintaining mods takes a lot of effort, and most importantly time. While I will continue to work on my mods for the Starsector community, I do heavily appriciate those who are willing to help me in this effort.

Tripad

About Me

Welcome Starfarer,

My name is Kaysaar. I am a Starsector modder and the main developer of Ashes of The Domain. Always coming up with crazy ideas to pursue my own goals and having fun!

Credits

Early Development

  • Ciruno
  • Uhbyr1
  • RaiDz

Codding

  • Kaysaar
  • Purple Nebula

General Assistance

  • Ymfah
  • Purple Nebula
  • Gourmet G
  • CY/Milkydromeda
  • AoTD Discord

Web Developer

  • ELIF_

Artwork

  • CY/Milkydromeda
  • Dwarven_Seaman
  • RLSVD
  • Minideth
  • SnazzyPantsMcGee
  • Jagoda Jeruzalska
  • Neoysod
  • Neon
  • Jeremy Cohen

Programming and Feedback

  • John Shm0
  • Lukas04
  • Nia Tahl
  • PigeonPun
  • USC discord

Writing

  • Myo
  • Myriad

Sound Design

  • Ixo
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