Ashes of the Domain

Trade Events and Stable Structures
Trade Events and Stable Structures (15.10.2026)
Hello everyone, there has been bit of break between dev diaries. Mainly due to rushing academic thesis and taking bit of break. But now with thesis defended and, that I have decided to not wait further for new Starsector update, I started to work on roadmap I have established. Without further do, lets move to content of dev diary.
Trade Events
One of issues created by new economy system, is lack of overall trade volatility, values stay the same etc etc. So to spice up markets I have added trade events with different magnitudes of changes.
Said events will have three layers, affecting either planet, faction, or entire sector. With events affecting the entire sector, those will have permanent effects, unlike rest of two having only temporary effects.
First two will pop up as intel updates on left side of screen, like bounties or missions.

A lot trade events.
Again purpose of said events is to introduce fluctuations in demand. Some event will introduce it next month, as to not cause sudden shortage, but increase overall consumption.

Faction wide trade event
And some will introduce sudden need for resources, resulting in temporary shortage.

Sudden demand spike
These events will fire only for AI factions, so as player faction, you won't have sudden demand spikes or anything in that kind (Unless you all will wanna have that changed), but global events will affect ENTIRE economy, including yours. Such events can only fire when specific conditions are met, like huge surplus of one, or multiple commodities. Some of them will introduce also new mechanics as well!

Crack
To be honest, there is not much to say about it, mainly due to the fact, that those are just events. Unlike VoS, these are just to give you information, without branching choices etc. With framework I created maybe I will utilize it to other modules, maybe as some sort of narrative events, when you witness Ark for first time? Dunno
Stable Structure Rework
With 1.1 patch a new system for stable structures will come and with it quite a lot of changes. Here I will list, I think most important ones, and then explain them further below
- Stable structures can now only be build via construction menu in Star System Tab, and destroyed as well.
- Faction can't take over stable structures, including you, unless ownership of star system is challenged.
- Stable structures are going to be way way more expanded, with AI core effects, possible installable items and new effects
- Limit of stable locations is going to be increased and creation of new ones will be from menu.
- New Item will be added, sort of deployable comm relay. (Due to not having ability to built makeshift one)
Alright, so now on, you won't need to go to each system and build them yourself, instead you can order it via menu! It was already teased in current updates, and disabled, as I had to work on it after 1.0 release.

Here you can build stable structures.

List of structures and info.
So these will work like with megastructures and other resource investment, you will need to satisfy it through trade contracts, so your faction must be capable of producing enough resources, to build one.
Functionality of vanilla structures has not yet been expanded, but they are going to provide way more bonuses, costs are also placeholders, as they are gonna use new commodity to be built : Spaceframe Modules
With this update, Vaults of Knowledge will also receive update, where both mods will introduce a lot of new stable structures, with new unique effects.
Going back to topic, only system owners can build new stable structures or own any in that case. That being said, said ownership can be challenged. If you colonize system, without any faction, ownership of said system is directly assigned to your faction.

System Ownership
But, let's say you have colony in system, where Hegemony is owner. In that case you can challenge ownership, after filling certain criteria and defending colony from attack of system owner. Should you succeed you will gain all structures and become new owner, though previous one might sabotage structures beforehand!
This will definitely change with Seats of Power 4.0 and new diplomacy system and all stuff.
Aaand that is all. I am still bit rusty after break, and been slowly accelerating my progress again, and decided that I have enough to show for dev diary. Stay tuned for next diaries, as they will probably expand more info about upcoming rework.
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