

Seats of Power
Seats of Power is fourth sub-module of AoTD
It focuses inward into the growing faction you govern to give it a distinct identity
Adds Faction-wide Policies, Event Timeline, Faction Capital mechanics and much more!
Current Version: v2.0.10 for 0.98
Incompatible with previous versions
Module Info
Seats of Power
Your faction is more than just source of income
This module focus is towards your faction, where now you are not only given more tools to control your faction even more, but also you are given a proof of your faction's accomplishments.

Fation timeline
Control your faction via policies
With creation of your faction, you will be presented with policies, which globally affect entire faction, and all of it's markets

Faction Policies
Each of policies have it's own benefits and drawbacks, so it's good to balance them, depending on needs of your colonies
Accomplish Faction Goals
For each notable event, that your faction has experienced, you will get points to one of 3 categories, achieving threshold points for each category will result in you getting bonuses!

Faction Goals
Declare your world a capital
Once one of your colonies reach size 5, you will be present with declaring world as capital, that will boost heavily it's stability, but with some small risk

Faction Capital
Faction Data
With overview tab, you will be able to quickly access data about your faction, population and market shares for each commodity!

Faction Overview
Go forth and spread glory of your faction!
Releases
Latest Release:
- -Updated to new VOK codebase : WILL CRASH SAVES WITH OLD VER OF VOK
v2.0.9 for 0.98
Compatible versions: 2.0.0 - 2.0.8
- -Fixed issues with pathing for screenshots with Trios
v2.0.8 for 0.98
Compatible versions: 2.0.0 - 2.0.7
- -Fixed bug with double Fusion Lamps when declaring capital (Hopefully)
- -Added ability to export Empire timeline into png file.
v2.0.7 for 0.98
Compatible versions: 2.0.0 - 2.0.6
- -[PRIORITY] Fixed bug where saving while Nova Exploraria Tech or Abyss fleet has bullet in Command > Income screen bricked saves
- -Fixed Exploraria fleet not coming back from surveying a system
- -Fixed Nova Exploraria delivering to the mentioned drop-off point instead of Faction Capital
- -Fixed crash when declaring a station colony as a capital
- -Fixed NPE on Intel screen after construction of [Nex] Outpost prior to having a colony and when no longer having a colony
v2.0.6 for 0.98
Compatible versions: 2.0.0 - 2.0.5
- -Fixed AI legalization bonus to production not applying
- -Fixed NPE due to nullcheck absence in AbyssDelversFleetIntel & TechHunterFleetIntel
- -Fixed Limbo being selectable for NE Survey Fleets as the code to disable it as choice didn't function
v2.0.5 for 0.98
Compatible versions: 2.0.0 - 2.0.4
- -Fixed a Rapid Industrialization policy modifier not being removed after removing policy
- -Fixed a Expand Infrastructure policy modifier not being removed after removing policy
- -Fixed a Market Sustenance policy modifier not being removed after removing policy
- -Fixed Full Surveillance policy being unlocked from the correct timeline event type (military)
- -Fixed Service Guarantees Citizenship policy stability calculation to fit the description
- -Fixed Controlled Borders policy description mentioning wrong accessibility percentage
- -Fixed Nova Exploraria not showing up in build menu after reaching 100 "Research and exploration" faction goal threshold
- -Fixed Nova Exploraria no longer saving/serializing a combat state in save file (NEEDS TO HAVE NO ACTIVE NOVA EXPLORARIA FLEETS IN SAVE)
v2.0.4 for 0.98
Compatible versions: 2.0.0 - 2.0.3
- -Fixed bug with policies applying everywhere
v2.0.3 for 0.98
Compatible versions: 2.0.0-2.0.2
- -This one patch is mainly thanks to Purple Nebula!
- -Fixed 'Market Sustenance' Policy Bug where -6 stability wouldn't go away
- -Fixed 'AI Legalization' Policy Bug not giving bonuses
- -Fixed 'Embrace Ludd' Policy Bug crashing the game
- -Fixed Nova Exploraria counter showing -3/4 in certain cases — affected saves receive a temporary buff to send more fleets due to counter reset
- -Fixed Nova Exploraria not refunding fleets returning from Tech Hunting or Abyss Diving
- -Fixed old Nova Exploraria reports not being removed
- -Fixed some policies not applying correctly to fleet size
v2.0.2 for 0.98
Compatible versions: 2.0.0 - 2.0.1
- -Fixed bug with negative Nova Exploraria fleets
- -Fixed bug with Rapid Industrialization causing crash
v2.0.1 for 0.98
Compatible versions: 2.0.0
- -Fixed small bug with UI when Seats of Power is enabled without VOK
v2.0.0 for 0.98
Incompatible with previous versions
- -Initial release
