Seats of Power


Seats of Power is fourth sub-module of AoTD

It focuses inward into the growing faction you govern to give it a distinct identity

Adds Faction-wide Policies, Patrol Fleet Overhaul, Event Timeline, Faction Capital mechanics and much more!

Current Version: 3.0.4 for 0.98

Compatible with version: 3.0.0 - 3.0.3

Module Info

Seats of Power

Power was never the tool. It was always the destination. Everything else was just the story we told to justify the climb.

Unknown, Pre-Domain Historical Archives

Your faction is more than just source of income

This module focus is towards your faction, where now you are not only given more tools to control your faction even more, but also you are given a proof of your faction's accomplishments.

Fation timeline

Fation timeline

Control your faction via policies

With creation of your faction, you will be presented with policies, which globally affect entire faction, and all of it's markets

Faction Policies

Faction Policies

Each of policies have it's own benefits and drawbacks, so it's good to balance them, depending on needs of your colonies

Accomplish Faction Goals

For each notable event, that your faction has experienced, you will get points to one of 3 categories, achieving threshold points for each category will result in you getting bonuses!

Faction Goals

Faction Goals

Control your military right as you see fit

All Patrol fleets are now under your direct control. Design versatile force, that will respond to all of the dangers Persean Sector has to offer.

Patrol Fleet Overhaul

Patrol Fleet Overhaul

Patrol Fleet Overhaul - Templates

Patrol Fleet Overhaul - Templates

Declare your world a capital

Once one of your colonies reach size 5, you will be present with declaring world as capital, that will boost heavily it's stability, but with some small risk

Faction Capital

Faction Capital

Faction Data

With overview tab, you will be able to quickly access data about your faction, population and market shares for each commodity!

Faction Overview

Faction Overview

Go forth and spread glory of your faction!

Releases

Latest Release:

3.0.4 for 0.98

Compatible versions: 3.0.0 - 3.0.3

[Download]

  • Added tooltip to disabled armory tab button
  • Changed Military & Templates tab to be accessible without player colonies
  • Fixed AI Legalization giving an access modifier instead of an income modifier

3.0.3 for 0.98

Compatible versions: 3.0.0 - 3.0.2

  • Fixed PatrolFleetData casting crash regarding Military Base (v2)

3.0.2 for 0.98

Compatible versions: 3.0.0 - 3.0.1

  • Fixed PatrolFleetData casting crash regarding Military Base
  • Fixed edge-case holdings screen crash in starless systems

3.0.1 for 0.98

Compatible versions: 3.0.0

  • Fixed crash during patrol template file creation
  • Fixed clipping issue in patrol overview panel

3.0.0 for 0.98

Incompatible with previous versions

  • Added Patrol Fleet overhaul together with new tab: Military and Templates
  • Added few new mechanics related to Patrol Fleet overhaul
  • Added new building: Hexagon
  • Revamped sprite of Nova Exploraria
  • Added two new interaction images for player bar and for player capital
  • Added additional button for Nova Exploraria Industry, for easier navigation
  • Bunch of quality of life improvements and bug fixes

v2.0.10 for 0.98

Incompatible with previous versions

  • Updated to new VOK codebase : WILL CRASH SAVES WITH OLD VER OF VOK

v2.0.9 for 0.98

Compatible versions: 2.0.0 - 2.0.8

  • Fixed issues with pathing for screenshots with Trios

v2.0.8 for 0.98

Compatible versions: 2.0.0 - 2.0.7

  • Fixed bug with double Fusion Lamps when declaring capital (Hopefully)
  • Added ability to export Empire timeline into png file.

v2.0.7 for 0.98

Compatible versions: 2.0.0 - 2.0.6

  • [PRIORITY] Fixed bug where saving while Nova Exploraria Tech or Abyss fleet has bullet in Command > Income screen bricked saves
  • Fixed Exploraria fleet not coming back from surveying a system
  • Fixed Nova Exploraria delivering to the mentioned drop-off point instead of Faction Capital
  • Fixed crash when declaring a station colony as a capital
  • Fixed NPE on Intel screen after construction of [Nex] Outpost prior to having a colony and when no longer having a colony

v2.0.6 for 0.98

Compatible versions: 2.0.0 - 2.0.5

  • Fixed AI legalization bonus to production not applying
  • Fixed NPE due to nullcheck absence in AbyssDelversFleetIntel & TechHunterFleetIntel
  • Fixed Limbo being selectable for NE Survey Fleets as the code to disable it as choice didn't function

v2.0.5 for 0.98

Compatible versions: 2.0.0 - 2.0.4

  • Fixed a Rapid Industrialization policy modifier not being removed after removing policy
  • Fixed a Expand Infrastructure policy modifier not being removed after removing policy
  • Fixed a Market Sustenance policy modifier not being removed after removing policy
  • Fixed Full Surveillance policy being unlocked from the correct timeline event type (military)
  • Fixed Service Guarantees Citizenship policy stability calculation to fit the description
  • Fixed Controlled Borders policy description mentioning wrong accessibility percentage
  • Fixed Nova Exploraria not showing up in build menu after reaching 100 "Research and exploration" faction goal threshold
  • Fixed Nova Exploraria no longer saving/serializing a combat state in save file (NEEDS TO HAVE NO ACTIVE NOVA EXPLORARIA FLEETS IN SAVE)

v2.0.4 for 0.98

Compatible versions: 2.0.0 - 2.0.3

  • Fixed bug with policies applying everywhere

v2.0.3 for 0.98

Compatible versions: 2.0.0-2.0.2

  • This one patch is mainly thanks to Purple Nebula!
  • Fixed 'Market Sustenance' Policy Bug where -6 stability wouldn't go away
  • Fixed 'AI Legalization' Policy Bug not giving bonuses
  • Fixed 'Embrace Ludd' Policy Bug crashing the game
  • Fixed Nova Exploraria counter showing -3/4 in certain cases — affected saves receive a temporary buff to send more fleets due to counter reset
  • Fixed Nova Exploraria not refunding fleets returning from Tech Hunting or Abyss Diving
  • Fixed old Nova Exploraria reports not being removed
  • Fixed some policies not applying correctly to fleet size

v2.0.2 for 0.98

Compatible versions: 2.0.0 - 2.0.1

  • Fixed bug with negative Nova Exploraria fleets
  • Fixed bug with Rapid Industrialization causing crash

v2.0.1 for 0.98

Compatible versions: 2.0.0

  • Fixed small bug with UI when Seats of Power is enabled without VOK

v2.0.0 for 0.98

Incompatible with previous versions

  • Initial release

About Me

Welcome Starfarer,

My name is Kaysaar. I am a Starsector modder and the main developer of Ashes of The Domain. Always coming up with crazy ideas to pursue my own goals and having fun!

Credits

Early Development

  • Ciruno
  • Uhbyr1
  • RaiDz

Codding

  • Kaysaar
  • Purple Nebula

General Assistance

  • Ymfah
  • Purple Nebula
  • Gourmet G
  • CY/Milkydromeda
  • AoTD Discord

Web Developer

  • ELIF_

Artwork

  • CY/Milkydromeda
  • Dwarven_Seaman
  • RLSVD
  • Minideth
  • SnazzyPantsMcGee
  • Jagoda Jeruzalska
  • Neoysod
  • Neon
  • Jeremy Cohen

Programming and Feedback

  • John Shm0
  • Lukas04
  • Nia Tahl
  • PigeonPun
  • USC discord

Writing

  • Myo
  • Myriad

Sound Design

  • Ixo
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