Virtues of Society
Virtues of Society is the first sub-module of AoTD, it centers around colony events that will pop-up in your playthrough.
It is inspired by the event systems of simulation games of the likes of Ixion and Stellaris
Current Version: v1.2.1 for 0.97a
Compatible with version: 1.0.0 - 1.2.0
Module
Virtues of Society
About
Evolving worlds under your care
As you expand your worlds and economy, you will encounter various events with multiple options, whose outcome will impact your colonies in various ways, from temporary boons or maladies, to permanent bonuses or penalties, and even bringing unique modifiers or buildings to a planet in certain cases, making it stand out against the others for the choices you made.
Every one of your choices matters, for good and bad
Your own choices will shape your fledgling domain. Perhaps one day to even become a reborn phoenix and seek to claim the Mantle of the Domain, only for the next day to neglect the needs of your people, letting the horrors of the Collapse repeat themselves as your colonies descend into anarchy and chaos, proving that history repeats itself. Decide wisely, as one mistake will make all your effort naught and not every choice is a good one, even if it appears that way.
Interactions that adapt to your neighbors
A growing assortment of cross-mod events will occasionally appear depending on your standing with various factions if they are enabled and present in the sector, as they react to your own growing nation, presenting unique opportunities or challenges in line to said nation’s history.
Releases
Latest Release:
- -Fix issue with respite40 crash
- -Fix issue with Miracle seed event crash
- -Fix issue with few events spawning, when they should not.
v1.2.0 for 0.97a
Compatible versions: 1.0.0 - 1.1.1
- -Removed events : Harvest of Year , Tri Tachyon investment and Tectonic Activity (Basically all repeatable events)
- -Added two new events : Miracle Seed and Ancient Factory (Exclusive to VOK)
- -From now on clicking on popup of event will lead to intel where you can decide
- -You have 3 days to take decision so as long as counter did not run down you can exit menu and check for example market etc etc.
- -Crime Syndicate event will now require size 4 colony at least, and fixed income bug
v1.1.1 for 0.97a
Compatible versions: 1.0.0 - 1.1.0
- -Fixed bugs related to Tri Tachyon event
v1.1.0 for 0.97a
Compatible versions: 1.0.0 - 1.0.9c
- -Thanks to Myo all writing typos and misspelling has been fixed in Virtue of Society and Vaults of Knowledge.
- -Fixed the nuclear option of crime syndicate event that it is not removing itself.
- -Lowered days of instability from 600 to 350 in crime syndicate event.
- -From now on Tectonic Disaster automatically removes Mantle Bores when fires for first time.
v1.0.9c for 0.97a
Compatible versions: 1.0.0 - 1.0.9b
- -Fixed crash with Rampant crime event, and all events, that have more than one stage!.
- -Ensured now all modifiers are deleted properly
v1.0.9b for 0.97a
Compatible versions: 1.0.0 - 1.0.9a
- -Fixed crash with Rampant crime event.
- -Fixed crash with Safety Concerns event.
- -Now effects of negative events should be removed after passage of req time.
v1.0.9a for 0.97a
Compatible versions: 1.0.0 - 1.0.8
- -Fixed issue with all conditions, that have time limit, like harvest of year being for infinite time.
- -Added new event: Rampant Crime which is two stage event.
- -Tri Tachyon event now at least req 20 relations with Tri Tachyon.
v1.0.8 for 0.97a
Compatible versions: 1.0.0 - 1.0.7
- -Updated game to 0.97a-RC6.
- -Disabled Charon Project Event due to technical issues.
- -Removed All Dependencies.
v1.0.7 for 0.96a
Compatible versions: 1.0.0 - 1.0.6
- -Fixed typo with Harvest of The year event.
- -No longer events are applied on Nexerlin outposts.
- -Tri Tachyon's event won't fire on planet second time after declining.
- -Tri Tachyon's second decision to lower their influence now properly vanishes (As after 720 days that income penalty should be removed).
- -Added new tooltip to Dolos Network Center and Charon Facility.
- -Added Which-Industry as dependency for mod.
v1.0.6 for 0.96a
Compatible versions: 1.0.0 - 1.0.5
- -Fixed bug with Project Charon being buildable.
- -Fixed bug with Tectonic disaster occurring only once.
- -Added event: Harvest of Year (again).
- -Done changes in API that will allow new changes for next patch to be save compatible.
v1.0.5 for 0.96a
Compatible versions: 1.0.0 - 1.0.4
- -Added 3 more events, it's growing.
v1.0.4 for 0.96a
Compatible versions: 1.0.0 - 1.0.3
- -Decrease income of Flambe Bakery to 50k from 100k.
- -Tri Tachyon event frequency has been heavily lowered.
- -Tri Tachyon event can't happen when Tri Tachyon does not exist.
- -Fixed occasional bug with Project Charon firing without Vaults of Knowledge.
- -Fixed bug with New Colossus event that crashed game.
v1.0.3 for 0.96a
Compatible versions: 1.0.0 - 1.0.2
- -Fixed 2 events having issue with nullpointer due to API change.
v1.0.2 for 0.96a
Compatible versions: 1.0.0 - 1.0.1
- -Added 2 more events: Project Charon, Question of Archimedes.
- -Added 3 structures: Charon Facility, Archimedes SQC, Dolos Network Center.
- -Added quest regarding Project Charon.
- -Added new type of AI Core: Theta Core with unique skill: 4th Dimensional Sight which allows Dolos Network center to be functional.
- -Added Soulkiller mechanic to create Theta Cores (Straight Cyberpunk reference) - REMEMBER TO NOT OVERUSE IT.
- -Added two events: New Colossus and Harvest of Year.
v1.0.1 for 0.96a
Compatible versions: 1.0.0
- -Fixed critical bug with unique events repeating themselves.
v1.0.0 for 0.96a
Incompatible with previous versions
- -Added 6 new events, one of which being multi staged event.
- -Added new event system for colonies.
- -Added event for UAF as part of UAF x AoTD collab.
- -Fixed bugs from Alpha version.